I'm very pleased to present "RAVENOUS" a UE5 student psychological horror game made in 6 months at ESMA GAME, for our second year of game art and design specialisation. This game is the result of a collaboration between 8 students, members of the Ravenous Team. Personnaly I was responsible for Game Design, Level Design, Narrative Design and Lighting. And this post is a part of my work on the game's lighting.
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For the lighting, the game uses stationary lighting, which taught me a lot about light bake and its constraints. During this project I did a lot of research and development to improve the overall rendering and the techniques used for lighting and optimization (Bake, light's settings, IES textures, subsurface scattering etc).
The game is out on Itch.io and I hope you enjoy the game !
https://ekoay.itch.io/ravenous
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Credits of the Ravenous Team (Environment Art)
- 3D Artists :
https://www.artstation.com/lea_chmielewski
https://www.artstation.com/kurawr
https://www.artstation.com/livyserroen9
https://www.artstation.com/alan_drg
https://www.artstation.com/max-emilien_allegre
Ravenous is a psychological horror game in which you play as Louis, a child trapped in a monster's basement. Explore the mysterious abode, solve puzzles to save your little sister and survive the psychological nightmare prepared for you.
For the work and organization methodology, I started by blocking the exposure and adjusting my skylight before placing lights that I had organized in Blueprints and folders.