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Thomas Blaya
Thomas Blaya
Technical Lighting Artist at Ride FX
Vannes, France

Summary

Technical Lighting Artist specialized in real-time and baked lighting, with a passion for the transformative power of light and for the technical side behind it.
My work covers lighting fundamentals (composition, mood, storytelling), engine and rendering knowledge especially in Unreal Engine, and production problem solving (optimization, scalability, debugging, pipelines).
I collaborate closely with art direction and every team involved in production, and I keep a mindset built on adaptability, curiosity, and continuous learning.

Skills

LightingUnreal Engine BlueprintGame DesignLevel DesignNarrative Design

Software proficiency

Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve
PureRef
PureRef
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Maya
Maya
Unity
Unity