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[UE5] Multi-Light Setups | The Beast

For this lighting project, I assembled the map with several Megascans assets. My goal was to improve my sense of composition. I wanted the scene to feel big and make a great scenery. I then lit this scene with Lumen in UE5 using PBL workflow.

I wanted to work with the PBL workflow, so I had to learn how things worked. I used an hdri and the good exposure and intensity value for a sunny day, which I modified slightly to improve the look. And I used the post process for color grading.
For the underwater scene, it wasn't PBL. I wanted to practice the underwater sensation, but not in a realistic way.

I did this project in 1 week and it was a very rewarding exercise ! Thanks to all the people who helped me !

Beauty 01 - I wanted a sense of scale with the skull

Beauty 01 - I wanted a sense of scale with the skull

Beauty 01 - Setup

Beauty 02- Experimentation

Beauty 02- Experimentation

Beauty 02 - Setup

I used references to understand how to give a scene a sense of scale, and I used them as a source of inspiration, for color grading and so on

I used references to understand how to give a scene a sense of scale, and I used them as a source of inspiration, for color grading and so on